In its defining form, remix is about the reuse of existing material to create something new. Rooting back into the artistic avant-garde of the 1920s with its montage and collage techniques and having sprout flowers in the context of music production, remix today is a wide cultural practice that is performed by folks and professionals using, transforming and drawing upon the spectrum of our analog world, its references and extensions in the digital sphere.

Without sources form the past, a remix couldn’t exist. Archives and museums can use the participatory power of remixes by giving access to their digitalized cultural heritage to creators of a new spectrum of applications, cultural education formats, and artworks.

At the same time, a remix of existing material has always meant the originators’ loss of control over the new outcome and goes hand in hand with questions of creativity, originality and copyright. In this sense, the concept of remix gains new relevance and can be discussed in view of the rapid development of AI technologies, the intention of machine-made remixes, their influence and long-term impact on our contemporary culture.

Given these multifaceted points of reference for current research, Remixing physical and virtual is the theme of the XXIII International Conference on Culture and Computer Science (KUI) that will be held on September 22–23, 2026, in Gdansk, Poland.

We are looking for submissions that address this KUI conference theme, as well as topics including but not limited to:

Focus Topics

  • Physical and virtual spaces, especially hybrid spaces
  • Code and materiality
  • Hybrid applications
  • Analog and digital exhibition design
  • Mixed reality, augmented reality, augmented virtuality, and virtual reality systems, applications, and technologies
  • Collections – exploitation, design, exhibition, and conveyance
  • Cultural heritage (tangible and intangible)
  • Virtual reconstruction and simulation of cultural sites (acoustic, visual, and material)
  • Influence of art and culture on future technical developments and vice versa
  • Human–computer interactionIntuitive usage of media systemsNatural user interfaces
  • SketchingMachine Learning for cultural applications
  • AI generated art
  • Fake news and fake views
  • AI hallucinations
  • Discourse on AI and its societal impact
  • Ethics in culture and computer science
  • Cultural techniques
  • Technologies for physical and virtual spaces
  • 3D technologies
  • Visualisation and interaction technologies
  • Interactive multimedia solutions for museums, theatres, concert halls, exhibitions etc.
  • Collaboration in physical and virtual spaces
  • Location-based and context-sensitive services in a cultural context
  • Digital and hybrid storytelling
  • Artistic projects (hybrid or digital)
  • Avatars, digital doubles and virtual identities
  • Sustainability in the (post-)digital world
  • Climate responsibility in art & culture
  • Reuse and circular economy in art & culture
  • Analog and digital barriers, accessibility

Additional information

Submissions KUI 2026