Where does a cultural artefact actually live? Increasingly, the answer is: in several places at once. A building stands on its site and is also reconstructed as a point cloud; a performance takes the stage and is also streamed, recorded, and remixed elsewhere. Following last year’s conversation on Remixing analog and digital, KUI 2026 turns to a second, spatial tension — the one between the physical and the virtual. These realms no longer merely borrow from each other; they are increasingly co-produced, and cultural experience unfolds across both at once.

Immersive technologies — virtual, augmented, and mixed reality — are one visible expression of this condition. They let us visit a vanished townscape, rehearse a restoration, or step inside an artwork rather than stand before it. At the same time, they sharpen older questions and raise new ones: about presence and remoteness, about who has access and who is left out, about how intangible experiences leave material traces, and about the curatorial and ethical responsibilities that come with authoring virtual worlds. They are one strand among many in this year’s conversation, alongside hybrid spaces, digital twins, interactive storytelling, AI in cultural practice, and the changing role of cultural institutions.

Gdansk — itself a layered remix of Hanseatic reconstruction, maritime and amber-trade heritage, and waterfront architecture, and home to the Gdansk University of Technology’s Immersive 3D Visualization Lab — is an apt place to host this dialogue.

The XXIII International Conference on Culture and Computer Science – Remixing physical and virtual will be held on September 22–23, 2026 at the Gdansk University of Technology, in Gdansk, Poland.

We invite you to submit full papers (6–10 two column pages) and short papers (3–4 two column pages) by Sunday, May 31, 2026. Articles must be in English and will be double-blind peer-reviewed. Accepted papers will be published in the conference proceedings, which will be submitted for Scopus indexing. We are looking for submissions that address this year’s theme, as well as topics including but not limited to:

Focus Topics

  • Physical and virtual spaces, especially hybrid spaces
  • Code and materiality
  • Hybrid applications
  • Analog and digital exhibition design
  • Mixed reality, augmented reality, augmented virtuality, and virtual reality systems, applications, and technologies
  • Collections – exploitation, design, exhibition, and conveyance
  • Cultural heritage (tangible and intangible)
  • Virtual reconstruction and simulation of cultural sites (acoustic, visual, and material)
  • Influence of art and culture on future technical developments and vice versa
  • Human–computer interaction
  • Intuitive usage of media systems
  • Natural user interfaces
  • Sketching
  • Machine Learning for cultural applications
  • AI generated art
  • Fake news and fake views
  • AI hallucinations
  • Discourse on AI and its societal impact
  • Ethics in culture and computer science
  • Cultural techniques
  • Technologies for physical and virtual spaces
  • 3D technologies
  • Visualisation and interaction technologies
  • Interactive multimedia solutions for museums, theatres, concert halls, exhibitions etc.
  • Collaboration in physical and virtual spaces
  • Location-based and context-sensitive services in a cultural context
  • Digital and hybrid storytelling
  • Artistic projects (hybrid or digital)
  • Avatars, digital doubles and virtual identities
  • Sustainability in the (post-)digital world
  • Climate responsibility in art & culture
  • Reuse and circular economy in art & culture
  • Analog and digital barriers, accessibility

Additional information

Submissions KUI 2026